A previous blog outlines the task set. They were given three days, and updated the wider group on progress via our Learning Services Google Community
For me, the key outcomes was gamification can be best described as a way of using game mechanics or processes to enhance learning or engagement. There is a perceived misconception though that gamification means playing games, however this falls inline with more of the Games Based Learning (GBL) approach.
We would look at using more of what is termed ‘Structural Gamification’ to help our workshops. This entails motivators such as ranks, experience points, badges and leaderboards. It’s with this in mind that we shifted our focus from the design of the core workshops to implementing a framework to sustain such gamified workshops and masterclasses. On the flip side ‘Content Gamification’, where game elements and thinking are used to create content could find a place in our in-curriculum programmes. The longer, discipline specific setting would allow us to introduce detailed scenarios.
Their presentation is below.
The next stage is to let the dust settle, encourage those from Learning Services who attended to reflect on the ideas covered, and formulate more questions and add these to the Learning Services space. After which, in the new year (February time), we can explore a small scale pilot within our existing workshop programmes. This is to pilot the methods by which we can add the reward / bonus question within a face to face session.
Image, With Thanks - http://waggeneredstrom.com/wp-content/blogs.dir/1/files/2012/11/g1.jpg